Summary
Defines the priorities with which jobs can be invoked on a
Dispatcher
.
- Namespace
- Avalonia
.Threading - Interfaces
-
- IComparable
- IFormattable
- IConvertible
- Base Types
-
- object
- ValueType
- Enum
graph BT
Type-->Base0["Enum"]
Base0-->Base1["ValueType"]
Base1-->Base2["object"]
Type-.->Interface0["IComparable"]
Type-.->Interface1["IFormattable"]
Type-.->Interface2["IConvertible"]
Type["DispatcherPriority"]
class Type type-node
Syntax
public enum DispatcherPriority
Fields
Name | Constant Value | Summary |
---|---|---|
ApplicationIdle | 2 |
The job will be processed when the application is idle.
static
|
Background | 4 |
The job will be processed after other non-idle operations have completed.
static
|
ContextIdle | 3 |
The job will be processed after background operations have completed.
static
|
DataBind | 9 |
The job will be processed with the same priority as data binding.
static
|
Input | 5 |
The job will be processed with the same priority as input.
static
|
Layout | 8 |
The job will be processed with the same priority as render.
static
|
Loaded | 6 |
The job will be processed after layout and render but before input.
static
|
MaxValue | 11 |
Maximum possible priority
static
|
MinValue | 1 |
Minimum possible priority
static
|
Normal | 10 |
The job will be processed with normal priority.
static
|
Render | 7 |
The job will be processed with the same priority as render.
static
|
Send | 11 |
The job will be processed before other asynchronous operations.
static
|
SystemIdle | 1 |
The job will be processed when the system is idle.
static
|
Extension Methods
Name | Value | Summary |
---|---|---|
HasAllFlags |
bool |
From EnumExtensions
|
HasAnyFlag |
bool |
From EnumExtensions
|
HasFlagCustom |
bool |
From EnumExtensions
|